Beyond the Prompt: Why Interactive Visuals are the Real AI Frontier

AI-generated image · Bay Street Wire
Opinion: Liquid Interactive's bet on dynamic assets suggests that the next wave of creator value isn't in static generation, but in interactive experiences.
For the past two years, the AI conversation has been trapped in a text box. We type a prompt, we wait for a verbose response, and we repeat. While generative AI has flooded the internet with static images and political ads, the actual user experience has remained stubbornly linear. In my view, the real opportunity for the creator economy isn't in making static assets faster or cheaper—it's in making them interactive.
This is the core thesis behind Liquid Interactive, a new startup launched by Sasha Ivanov and Ben Pearman. As reported by BetaKit, the duo—previously known for the Maple Scan app—has emerged from stealth with a mission to move beyond the chatbot. Their first product, Liquid Photos, uses patented technology to turn standard camera roll images into dynamic assets. We aren't talking about simple filters; we're talking about the ability to take 2D photos from the same location and rotate them in three dimensions, or splitting an object into its visual components for user navigation.
From a monetization and platform perspective, this is where the shift happens. Static AI generation is a race to the bottom. As BetaKit notes, a report from the Future Skills Centre suggests that AI-driven cost savings could reduce demand for entry-level freelance creative labor. If the goal is simply to replace a photographer with a prompt, the value of the creator vanishes.
However, Liquid Interactive is betting on a different trajectory. Sasha Ivanov told BetaKit that as content becomes easier to generate, human judgment and direction actually become more valuable. The goal isn't to cut costs by replicating human work, but to enable art that was previously out of reach. This is the critical distinction: moving from *generative* (creating a thing) to *interactive* (creating an experience).
The commercial path here is twofold. First, there is the consumer play; Ivanov and Pearman aim to eventually sell their technology to OS providers like Apple to integrate these features directly into camera roll apps. Second, and more importantly for the creator economy, is the brand integration. Liquid Interactive is currently demoing with brands to transform online stores into interactive product rooms. By taking a brand's existing assets—created by their own design and photography teams—and layering on 3D navigation and integrated product info, they are creating a new category of digital commerce.
As Daniel Wigdor, CEO and co-founder of the venture studio AXL (which provided $700,000 CAD in backing), told BetaKit, the way we use AI has barely moved. History suggests that whoever closes the gap between the technology's potential and the user's actual experience defines the era.
If the first era of AI was about the 'text box,' the second will be about the 'experience.' By shifting the focus from static output to interactive exploration, Liquid Interactive isn't just building a tool; they are arguing that the future of digital media isn't something we look at, but something we navigate.

